Kunsthalle Bremen: The collections of Herbert W. Franke, over 1000 items including pioneering digital prints.
Numerous other works, mainly given by artists. One curator is responsible for the focus in their work on "early digital art".
K. Bremen also has a collection of early media works by Nam June Paik, John Cage, Otto Piene and others. Online documentation
is currently limited, but a review of past shows can be found here:
Victoria and Albert Museum: Computer Arts Society (CAS) collection of early works.
The Patric Prince Collection. A computer art curator and computer art project curator on staff. Some printed materials
Some early digital works: http://collections.vam.ac.uk/category/computer-art/1337/
Digital art and design: http://www.vam.ac.uk/page/d/digital-art-and-design/
Search the V&A library catalogue.nal.vam.ac.uk/ for "computer arts society" or "patric prince."
The Collections database: http://collections.vam.ac.uk/
Block Museum, Northwestern University: a growing collection of digital prints, many by pioneering artists, including about 80% of the works exhibited
in Imaging by Numbers and 40 works by Colette and Jeff Bangert.
Contact the Block Museum to visit the collection (www.blockmuseum.northwestern.edu/).
Ars Electronica archive
Tate Intermedia Project, with a links to the Tate Net Art Archive and Intermedia Art website.
FACT (Foundation for Art and Creative Technology) Archive.
Rose Goldsen Archive of New Media Art, Cornell University.
computerfinearts.com (indexed but not linked in Ruth Goldsen Archive)
Rhizome Artbase (curated archive)
compArt Database of Early Computer Art
Database of Virtual Art
Media Art Histories Archive
CACHE Computer Art Context History Etc
www.media-art-database.com/ Has a home page but no access, currently.
Media Art Net
Rewind, focused on the first two decades of artists' works in video in the UK
British Artists Film and Video Study Collection
AHDS Performing Arts Collections. See Digital Performance Archive and related databases in Live/Performance Art Resources 502 error
Furtherfield's featured artists and reviewers
Intersections of Art, Technology, Science & Culture (Stephen Wilson's list, not a database. Wide-ranging, last revised 2010)
Leonardo/OLATS Pioneers and Pathbreakers (not a database, but a useful starting point).
Bit International (at ZKM through January 2009)
Telematic Connections: The Virtual Embrace, curated by Steve Dietz at Walker Art Museum online. Documentation linked to the Timeline page
includes a transcript of Roy Ascott's La Plissure du Texte. The "Timeline" Flash applet did not load for me (YMMV).
http://telematic.walkerart.org/overview/index.html Telematic Connections
International Center for Art and New Technologies (CIANT) )projects)
Computer Art and Technocultures (projects)
Whitney Museum Artport
Martin Wattenberg's Net Art Idea Line, at the Whitney Artport
If the Net Art Idea Line Java applet doesn't load, here's a list in text format.
RunMe Software Art
Java Museum net.art
Net Art Commissions on Turbulence
Museum of the Essential and Beyond That YMMV, many broken links
Digital Art Museum, seems eternally "under construction," but with some useful materials on pioneers.
Associated with a commercial gallery specializing in digital art.
OASIS Consortium (standards)
GAMA Gateway to Archives of Media Art (gateway)
Daniel Langlois Foundation (archive, research projects)
Media Art History
Media Art History Archive
Artist and Computer, many CG pioneers, published in 1976, edited by Ruth Leavitt
Computer Graphics and Art, August 1976 to November 1978, in the CompArt database.
CompArt also has three numbers of the journal Computers and Automation, 1967 to 1969, with images from its early computer art contests.
Database structure (schema) conditions research: are diverse and idiosyncratic data structures necessary to adequately represent the scope of new media? Are "universalizing" gateways and standards going to reduce the variety of opionions?
Art, technology and culture represent distinct areas of research, distinct orientations and techniques--but media art seems to have its greatest potential where they intersect. How can we capture these overlapping viewpoints?
How do we avoid creating new canons?
How do we capture the context of new media art--can it be done? By what forms of documentation?
How do we capture or preserve unstable media?
Scientific research is notable for standards and gateways (cf. Sloan Digital Sky survey, International Virtual Observatory Alliance, the Human Genome Project, or the Millennium Ecosystem Assessment). Can databases of media art history follow this example? Would standards and gateways push idiosyncratic methods aside? What would they impose?