Class BuildFromPathGen

java.lang.Object
net.paulhertz.pixelaudio.PixelMapGen
net.paulhertz.pixelaudio.BuildFromPathGen

public class BuildFromPathGen extends PixelMapGen
A PixelMapGen that loads data from an external pixelMap, such as might be saved in a JSON file. When you instantiate a BuildFromPathGen, set the pixelMap field before you call generate().
        BuildFromPathGen myGen = new BuildFromPathGen(w, h);
        myGen.setPixelMap(newPixelMap);
        myGen.generate();
 
The int[] array that you supply to setPixelMap must have length = w * h and contain the ordinal numbers from 0..(w * h - 1) in any order. Its values are the index numbers in a w * h bitmap in signal path order. BuildFromPathGen makes it easy to create arbitrary signal paths that do not depend on numerical calculations.
  • Field Details

  • Constructor Details

    • BuildFromPathGen

      public BuildFromPathGen(int width, int height, AffineTransformType type)
    • BuildFromPathGen

      public BuildFromPathGen(int width, int height)
  • Method Details

    • describe

      public String describe()
      Specified by:
      describe in class PixelMapGen
      Returns:
      A String describing the mapping generated by your class and any initialization requirements.
    • validate

      public boolean validate(int width, int height)
      Specified by:
      validate in class PixelMapGen
      Returns:
      true if the width and height parameters are valid for creating a mapping with this generator, otherwise, false.
    • generate

      public int[] generate()
      Description copied from class: PixelMapGen

      Initialization method that sets this.coords, and then this.pixelMap and this.sampleMap: this.coords is a list of coordinate pairs representing the signal path, the (x,y) pixel locations along a path that visits every pixel in a bitmap exactly once. Once you have created it, you can call setMapsFromCoords() to set this.pixelMap and this.sampleMap automatically.

      generate() must be called from your class, so that you can initialize any local variables before generating coordinates and LUTs. The best place to call it is typically on the last line of the constructor for your class, after calling super() on the first line and after initializing any local variables needed to generate your coordinates and LUTs. You must initialize this.coords, this.pixelMap, and this.sampleMap within generate(). See DiagonalZigzagGen or HilbertGen for sample code.

      Specified by:
      generate in class PixelMapGen
      Returns:
      this.pixelMap, the value for PixelAudioMapper.signalToImageLUT.
    • setPixelMap

      public void setPixelMap(int[] newPixelMap)
      Sets the value of the pixelMap field. PixelMap corresponds to signalToImageLUT in a PixelAudioMapper, an int[] array where the value at each index is the unique index of a pixel in a bitmap. The array that you supply to setPixelMap must have length = w * h and contain the ordinal numbers from 0..(w * h - 1) in any order.
      Parameters:
      newPixelMap -