# Uses of Package
net.paulhertz.pixelaudio.example

Packages that use net.paulhertz.pixelaudio.example
Package
Description
net.paulhertz.pixelaudio.example
Package `net.paulhertz.pixelaudio.example` provides example Processing sketches and demonstrations of PixelAudio library functionality.

- Classes in net.paulhertz.pixelaudio.example used by net.paulhertz.pixelaudio.example
  Class
  Description
  Bagatelle
  Experimental real time performance application based on PixelAudio, with an editing GUI, Presets, and saving and loading JSON-format files for brushstroke and granular configuration data.
  Bagatelle.BrushHit
  Simple container for a brush hit-test result.
  Bagatelle.CueResult
  Bagatelle.DrawingMode
  Bagatelle.Happening
  Future Development: Barebones interface for "something that happens at a certain point", and then in AudioScheduler the time-when-something-happens gets connected to the-room-where-it-happens and the entire cast of Hamilton steps in, if you let them.
  Bagatelle.InstrumentLoop
  Bagatelle.NetworkDelegate
  A class to handle network connections over UDP, for example, with a Max or Pd patch.
  Bagatelle.PerformancePreset
  Presets are applied to each new brush at the moment drawing is completed by releasing the mouse button and calling makeBrush(), the bottleneck method for all brush creation.
  DeadBodyWorkFlow
  DeadBodyWorkFlow.BrushHit
  Simple container for a brush hit-test result.
  DeadBodyWorkFlow.CueResult
  DeadBodyWorkFlow.DrawingMode
  DeadBodyWorkFlow.Happening
  Future Development: Barebones interface for "something that happens at a certain point", and then in AudioScheduler the time-when-something-happens gets connected to the-room-where-it-happens and the entire cast of Hamilton steps in, if you let them.
  DeadBodyWorkFlow.InstrumentLoop
  DeadBodyWorkFlow.NetworkDelegate
  A class to handle network connections over UDP, for example, with a Max or Pd patch.
  DeadBodyWorkFlow.PerformancePreset
  Presets are applied to each new brush at the moment drawing is completed by releasing the mouse button and calling makeBrush(), the bottleneck method for all brush creation.
  PANetworkClientINF
  Interface for applications extending PApplet that use NetworkDelegate to send and receive UDP messages.
  TutorialOne_03_Drawing
  NEW FEATURES
  TutorialOne_03_Drawing.AudioBrushLite
  A light-weight version of the `AudioBrush` class for combining gestures and audio synthesis.
  TutorialOne_03_Drawing.BrushConfig
  Defines the curve drawing model for a brush using PACurveMaker.
  TutorialOne_03_Drawing.BrushHit
  A class to store a hit-test result, recording an AudioBrushLite instance and its index in brush list.
  TutorialOne_03_Drawing.BrushOutput
  TutorialOne_03_Drawing.HopMode
  TutorialOne_03_Drawing.PathMode
  TutorialOne_04_Network.AudioBrushLite
  A light-weight version of the AudioBrush class for combining gestures and audio synthesis.
  TutorialOne_04_Network.BrushConfig
  Defines the curve drawing model for a brush using PACurveMaker.
  TutorialOne_04_Network.BrushHit
  A class to store a hit-test result, recording an AudioBrushLite instance and its index in brush list.
  TutorialOne_04_Network.BrushOutput
  TutorialOne_04_Network.HopMode
  TutorialOne_04_Network.NetworkDelegate
  A class to handle network connections over UDP, for example, with a Max or Pd patch.
  TutorialOne_04_Network.PathMode
  TutorialOne_05_GesturePlayground.BrushHit
  Simple container for a brush hit-test result.
  TutorialOne_05_GesturePlayground.DrawingMode
  TutorialOne_05_GesturePlayground.Happening
  Future Development: Barebones interface for "something that happens at a certain point", and then in AudioScheduler the time-when-something-happens gets connected to the-room-where-it-happens and the entire cast of Hamilton steps in, if you let them.
  TutorialOne_06_WindowBuffer.AudioBrushLite
  A light-weight version of the `AudioBrush` class for combining gestures and audio synthesis.
  TutorialOne_06_WindowBuffer.BrushConfig
  Defines the curve drawing model for a brush using PACurveMaker.
  TutorialOne_06_WindowBuffer.BrushHit
  A class to store a hit-test result, recording an AudioBrushLite instance and its index in brush list.
  TutorialOne_06_WindowBuffer.BrushOutput
  TutorialOne_06_WindowBuffer.HopMode
  TutorialOne_06_WindowBuffer.PathMode
  TutorialOneWindowBuffer.WindowedBuffer
  Deprecated, for removal: This API element is subject to removal in a future version.
  WaveSynthSequencer.NoteTimedLocation
  WaveSynthSequencer.TimedLocation