Package net.paulhertz.pixelaudio.example
Class SimpleAnimation
java.lang.Object
processing.core.PApplet
net.paulhertz.pixelaudio.example.SimpleAnimation
- All Implemented Interfaces:
processing.core.PConstants
public class SimpleAnimation
extends processing.core.PApplet
This is the Starter example with animation added. In the LookupTables example we showed how to
rotate an array along the signal path and then write it to the display. When we work with
large arrays, shifting numbers for every animation step is not an efficient procedure. Instead,
we just shift an index into an array and then copy the pixels to the display using the shifted
index. We'll use this technique in all our examples.
Press 'a' to toggle animation.
Press 'h' to print help to the console.
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Field Summary
FieldsModifier and TypeFieldDescription(package private) processing.core.PImage(package private) HilbertGen(package private) boolean(package private) boolean(package private) processing.core.PImage(package private) PixelAudioMapper(package private) PixelAudio(package private) int(package private) int[](package private) intFields inherited from class processing.core.PApplet
args, ARGS_BGCOLOR, ARGS_DISABLE_AWT, ARGS_DISPLAY, ARGS_EDITOR_LOCATION, ARGS_EXTERNAL, ARGS_FULL_SCREEN, ARGS_HIDE_STOP, ARGS_LOCATION, ARGS_PRESENT, ARGS_SKETCH_FOLDER, ARGS_STOP_COLOR, ARGS_UI_SCALE, ARGS_WINDOW_COLOR, DEFAULT_HEIGHT, DEFAULT_WIDTH, disableAWT, displayHeight, displayWidth, dmouseX, dmouseY, emouseX, emouseY, exitCalled, EXTERNAL_MOVE, EXTERNAL_STOP, finished, firstMouse, focused, frameCount, frameRate, frameRateLastNanos, g, height, insideDraw, javaPlatform, javaVersion, javaVersionName, key, keyCode, keyEvent, keyPressed, keyRepeatEnabled, looping, matchPatterns, mouseButton, mouseEvent, mousePressed, mouseX, mouseY, pixelDensity, pixelHeight, pixels, pixelWidth, platform, pmouseX, pmouseY, ratioLeft, ratioScale, ratioTop, recorder, redraw, rheight, rmouseX, rmouseY, rwidth, surface, useNativeSelect, width, windowX, windowYFields inherited from interface processing.core.PConstants
ADD, ALPHA, ALT, AMBIENT, ARC, ARGB, ARROW, BACKSPACE, BASELINE, BEVEL, BEZIER_VERTEX, BLEND, BLUR, BOTTOM, BOX, BREAK, BURN, CENTER, CHATTER, CHORD, CLAMP, CLOSE, CODED, COMPLAINT, CONTROL, CORNER, CORNERS, CROSS, CURVE_VERTEX, CUSTOM, DARKEST, DEG_TO_RAD, DELETE, DIAMETER, DIFFERENCE, DILATE, DIRECTIONAL, DISABLE_ASYNC_SAVEFRAME, DISABLE_BUFFER_READING, DISABLE_DEPTH_MASK, DISABLE_DEPTH_SORT, DISABLE_DEPTH_TEST, DISABLE_KEY_REPEAT, DISABLE_NATIVE_FONTS, DISABLE_OPENGL_ERRORS, DISABLE_OPTIMIZED_STROKE, DISABLE_STROKE_PERSPECTIVE, DISABLE_STROKE_PURE, DISABLE_TEXTURE_MIPMAPS, DODGE, DOWN, DXF, ELLIPSE, ENABLE_ASYNC_SAVEFRAME, ENABLE_BUFFER_READING, ENABLE_DEPTH_MASK, ENABLE_DEPTH_SORT, ENABLE_DEPTH_TEST, ENABLE_KEY_REPEAT, ENABLE_NATIVE_FONTS, ENABLE_OPENGL_ERRORS, ENABLE_OPTIMIZED_STROKE, ENABLE_STROKE_PERSPECTIVE, ENABLE_STROKE_PURE, ENABLE_TEXTURE_MIPMAPS, ENTER, EPSILON, ERODE, ESC, EXCLUSION, FX2D, GIF, GRAY, GROUP, HALF_PI, HAND, HARD_LIGHT, HINT_COUNT, HSB, IMAGE, INVERT, JAVA2D, JPEG, LANDSCAPE, LEFT, LIGHTEST, LINE, LINE_LOOP, LINE_STRIP, LINES, LINUX, MACOS, MACOSX, MAX_FLOAT, MAX_INT, MIN_FLOAT, MIN_INT, MITER, MODEL, MODELVIEW, MOVE, MULTIPLY, NORMAL, OPAQUE, OPEN, OPENGL, ORTHOGRAPHIC, OTHER, OVERLAY, P2D, P3D, PATH, PDF, PERSPECTIVE, PI, PIE, platformNames, POINT, POINTS, POLYGON, PORTRAIT, POSTERIZE, PROBLEM, PROJECT, PROJECTION, QUAD, QUAD_BEZIER_VERTEX, QUAD_STRIP, QUADRATIC_VERTEX, QUADS, QUARTER_PI, RAD_TO_DEG, RADIUS, RECT, REPEAT, REPLACE, RETURN, RGB, RIGHT, ROUND, SCREEN, SHAPE, SHIFT, SOFT_LIGHT, SPAN, SPHERE, SPOT, SQUARE, SUBTRACT, SVG, TAB, TARGA, TAU, TEXT, THIRD_PI, THRESHOLD, TIFF, TOP, TRIANGLE, TRIANGLE_FAN, TRIANGLE_STRIP, TRIANGLES, TWO_PI, UP, VERTEX, WAIT, WHITESPACE, WINDOWS, X, Y, Z -
Constructor Summary
Constructors -
Method Summary
Methods inherited from class processing.core.PApplet
abs, abs, acos, alpha, ambient, ambient, ambient, ambientLight, ambientLight, append, append, append, append, append, append, applyMatrix, applyMatrix, applyMatrix, applyMatrix, applyMatrix, arc, arc, arraycopy, arraycopy, arraycopy, arrayCopy, arrayCopy, arrayCopy, asin, atan, atan2, attrib, attrib, attrib, attribColor, attribNormal, attribPosition, background, background, background, background, background, background, background, beginCamera, beginContour, beginPGL, beginRaw, beginRaw, beginRecord, beginRecord, beginShape, beginShape, bezier, bezier, bezierDetail, bezierPoint, bezierTangent, bezierVertex, bezierVertex, binary, binary, binary, binary, blend, blend, blendColor, blendMode, blue, box, box, brightness, calcSketchPath, camera, camera, ceil, checkAlpha, checkExtension, choice, choice, circle, clear, clip, color, color, color, color, color, color, color, color, colorMode, colorMode, colorMode, colorMode, concat, concat, concat, concat, concat, concat, concat, constrain, constrain, copy, copy, copy, cos, createFont, createFont, createFont, createGraphics, createGraphics, createGraphics, createImage, createInput, createInput, createInputRaw, createOutput, createOutput, createPath, createPath, createPrimaryGraphics, createReader, createReader, createReader, createShape, createShape, createShape, createWriter, createWriter, createWriter, cursor, cursor, cursor, cursor, curve, curve, curveDetail, curvePoint, curveTangent, curveTightness, curveVertex, curveVertex, dataFile, dataPath, day, debug, degrees, delay, dequeueEvents, desktopFile, desktopPath, die, die, directionalLight, displayDensity, displayDensity, dispose, dist, dist, edge, ellipse, ellipseMode, emissive, emissive, emissive, endCamera, endContour, endPGL, endRaw, endRecord, endShape, endShape, exec, exec, exit, exitActual, exitCalled, exp, expand, expand, expand, expand, expand, expand, expand, expand, expand, expand, expand, expand, expand, expand, expand, expand, expand, expand, fill, fill, fill, fill, fill, fill, filter, filter, filter, floor, flush, focusGained, focusLost, frameMoved, frameRate, frustum, fullScreen, fullScreen, fullScreen, fullScreen, get, get, get, getExtension, getGraphics, getMatrix, getMatrix, getMatrix, getSurface, green, handleDraw, handleKeyEvent, handleMethods, handleMouseEvent, hex, hex, hex, hex, hideMenuBar, hint, hour, hue, image, image, image, imageMode, initSurface, insertFrame, isLooping, join, join, keyPressed, keyReleased, keyReleased, keyTyped, keyTyped, launch, lerp, lerpColor, lerpColor, lightFalloff, lights, lightSpecular, line, line, link, listFiles, listFiles, listPaths, loadBytes, loadBytes, loadBytes, loadFont, loadImage, loadImage, loadJSONArray, loadJSONArray, loadJSONObject, loadJSONObject, loadPixels, loadShader, loadShader, loadShape, loadShape, loadStrings, loadStrings, loadStrings, loadStrings, loadTable, loadTable, loadXML, loadXML, log, loop, mag, mag, main, main, main, makeGraphics, map, mask, match, matchAll, max, max, max, max, max, max, method, millis, min, min, min, min, min, min, minute, modelX, modelY, modelZ, month, mouseClicked, mouseClicked, mouseDragged, mouseEntered, mouseEntered, mouseExited, mouseExited, mouseMoved, mouseMoved, mousePressed, mousePressed, mouseReleased, mouseReleased, mouseWheel, mouseWheel, nf, nf, nf, nf, nf, nf, nfc, nfc, nfc, nfc, nfp, nfp, nfp, nfp, nfs, nfs, nfs, nfs, noClip, noCursor, noFill, noise, noise, noise, noiseDetail, noiseDetail, noiseSeed, noLights, noLoop, norm, normal, noSmooth, noStroke, noTexture, noTint, orientation, ortho, ortho, ortho, parseBoolean, parseBoolean, parseBoolean, parseBoolean, parseByte, parseByte, parseByte, parseByte, parseByte, parseByte, parseByte, parseByte, parseChar, parseChar, parseChar, parseChar, parseFloat, parseFloat, parseFloat, parseFloat, parseFloat, parseFloat, parseFloat, parseInt, parseInt, parseInt, parseInt, parseInt, parseInt, parseInt, parseInt, parseInt, parseInt, parseInt, parseInt, parseJSONArray, parseJSONObject, parseXML, parseXML, pause, perspective, perspective, pixelDensity, point, point, pointLight, pop, popMatrix, popStyle, postEvent, postWindowMoved, postWindowResized, pow, print, print, print, print, print, print, print, print, print, printArray, printCamera, println, println, println, println, println, println, println, println, println, println, println, printMatrix, printProjection, printStackTrace, push, pushMatrix, pushStyle, quad, quadraticVertex, quadraticVertex, radians, random, random, randomGaussian, randomSeed, rect, rect, rect, rectMode, red, redraw, registerMethod, requestImage, requestImage, resetMatrix, resetShader, resetShader, resume, reverse, reverse, reverse, reverse, reverse, reverse, reverse, rotate, rotate, rotateX, rotateY, rotateZ, round, runSketch, runSketch, runSketch, saturation, save, saveBytes, saveBytes, saveBytes, saveFile, saveFrame, saveFrame, saveJSONArray, saveJSONArray, saveJSONObject, saveJSONObject, savePath, saveStream, saveStream, saveStream, saveStream, saveStream, saveStrings, saveStrings, saveStrings, saveTable, saveTable, saveXML, saveXML, scale, scale, scale, screenX, screenX, screenY, screenY, screenZ, second, selectCallback, selectFolder, selectFolder, selectFolder, selectInput, selectInput, selectInput, selectOutput, selectOutput, selectOutput, set, set, setMatrix, setMatrix, setMatrix, setSize, shader, shader, shape, shape, shape, shapeMode, shearX, shearY, shell, shininess, shorten, shorten, shorten, shorten, shorten, shorten, shorten, showDepthWarning, showDepthWarningXYZ, showMethodWarning, showMissingWarning, showSurface, showVariationWarning, sin, size, size, size, sketchDisplay, sketchFile, sketchFullScreen, sketchHeight, sketchOutputPath, sketchOutputStream, sketchPath, sketchPath, sketchPixelDensity, sketchRenderer, sketchSmooth, sketchWidth, sketchWindowColor, smooth, smooth, sort, sort, sort, sort, sort, sort, sort, sort, sort, sort, specular, specular, specular, sphere, sphereDetail, sphereDetail, splice, splice, splice, splice, splice, splice, splice, splice, splice, splice, splice, splice, splice, split, split, splitTokens, splitTokens, spotLight, sq, sqrt, square, start, startSurface, stop, str, str, str, str, str, str, str, str, str, str, stroke, stroke, stroke, stroke, stroke, stroke, strokeCap, strokeJoin, strokeWeight, style, subset, subset, subset, subset, subset, subset, subset, subset, subset, subset, subset, subset, subset, subset, subset, subset, subset, subset, tan, text, text, text, text, text, text, text, text, text, text, text, textAlign, textAlign, textAscent, textDescent, textFont, textFont, textLeading, textMode, textSize, texture, textureMode, textureWrap, textWidth, textWidth, textWidth, thread, tint, tint, tint, tint, tint, tint, translate, translate, triangle, trim, trim, unbinary, unhex, unregisterMethod, updatePixels, updatePixels, urlDecode, urlEncode, vertex, vertex, vertex, vertex, vertex, windowMove, windowMoved, windowRatio, windowResizable, windowResize, windowResized, windowTitle, year
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Field Details
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pixelaudio
PixelAudio pixelaudio -
hGen
HilbertGen hGen -
mapper
PixelAudioMapper mapper -
mapImage
processing.core.PImage mapImage -
baseImage
processing.core.PImage baseImage -
spectrum
int[] spectrum -
shift
int shift -
totalShift
int totalShift -
isAnimating
boolean isAnimating -
isTrackMouse
boolean isTrackMouse
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Constructor Details
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SimpleAnimation
public SimpleAnimation()
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Method Details
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main
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settings
public void settings()- Overrides:
settingsin classprocessing.core.PApplet
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setup
public void setup()- Overrides:
setupin classprocessing.core.PApplet
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getColors
public int[] getColors(int size) Creates an array of colors in rainbow (spectrum) order.- Parameters:
size- size of the desired array- Returns:
- an array of colors in rainbow (spectrum) order
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draw
public void draw()- Overrides:
drawin classprocessing.core.PApplet
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animate
public void animate() -
mouseDragged
public void mouseDragged()- Overrides:
mouseDraggedin classprocessing.core.PApplet
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keyPressed
public void keyPressed()- Overrides:
keyPressedin classprocessing.core.PApplet
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showHelp
public void showHelp()
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