PixelAudio

A Library by Paul Hertz for the Processing programming environment.
Last update, 08/29/2024.

PixelAudio blends sounds and images by mapping between arrays of audio samples and arrays of pixel values.
1D Audio arrays are mapped onto 2D image arrays using space-filling curves and patterns, such as a diagonal zigzag or a Hilbert curve. PixelAudio provides a template to design your own mappings, and methods to translate values between audio and pixel data.
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Download

Download PixelAudio version 0.8.0a (1) in .zip format.

Installation

Unzip and put the extracted PixelAudio folder into the libraries folder of your Processing sketches. Reference and examples are included in the PixelAudio folder.

Keywords. ?

Reference. Have a look at the javadoc reference here. A copy of the reference is included in the .zip as well.

Source. The source code of PixelAudio is available at GitHub, and its repository can be browsed here.

Examples

Find a list of examples in the current distribution of PixelAudio, or have a look at them by following the links below.

Tested

Platform osx,windows
Processing 4.3
Dependencies minim audio library, install with Processing, other libraries required in example code