Uses of Class
net.paulhertz.pixelaudio.sampler.ADSRParams
Packages that use ADSRParams
Package
Description
Package
net.paulhertz.pixelaudio.sampler provides a hierarchy of Java classes
for implementing digital audio sampling synthesis with support from the Minim library for Processing.-
Uses of ADSRParams in net.paulhertz.pixelaudio.example
Fields in net.paulhertz.pixelaudio.example declared as ADSRParamsModifier and TypeFieldDescription(package private) ADSRParamsTutorialOne_01_FileIO.defaultEnv(package private) ADSRParamsTutorialOne_02_Animation.defaultEnv(package private) ADSRParamsTutorialOne_03_Drawing.defaultEnv(package private) ADSRParamsTutorialOne_04_Network.defaultEnv(package private) ADSRParamsTutorialOne_06_WindowBuffer.defaultEnv(package private) final ADSRParamsGesturePlayground_back.SamplerPointHappening.env(package private) final ADSRParamsGesturePlayground.SamplerPointHappening.envGesturePlayground.granEnvelope(package private) ADSRParamsGesturePlayground_back.granularEnv(package private) ADSRParamsGesturePlayground.granularEnv(package private) ADSRParamsTutorialOne_06_WindowBuffer.granularEnv(package private) ADSRParamsGesturePlayground_back.samplerEnv(package private) ADSRParamsGesturePlayground.samplerEnvFields in net.paulhertz.pixelaudio.example with type parameters of type ADSRParamsModifier and TypeFieldDescription(package private) ArrayList<ADSRParams>TutorialOne_01_FileIO.adsrList(package private) ArrayList<ADSRParams>TutorialOne_02_Animation.adsrListMethods in net.paulhertz.pixelaudio.example that return ADSRParamsModifier and TypeMethodDescriptionGesturePlayground_back.calculateEnvelope(float gainDb, float totalMs) GesturePlayground_back.calculateEnvelope(float gainDb, int totalSamples, float sampleRate) GesturePlayground.calculateEnvelopeDb(float gainDb, int totalSamples, float sampleRate) Calculate an envelope of length totalSamples.TutorialOne_03_Drawing.calculateEnvelopeDb(float gainDb, int totalSamples, float sampleRate) Calculate an envelope of length totalSamples.TutorialOne_04_Network.calculateEnvelopeDb(float gainDb, int totalSamples, float sampleRate) Calculate an envelope of length totalSamples.GesturePlayground.calculateEnvelopeLinear(float linear, float totalMs) Calculate an envelope of length totalSamples.TutorialOne_03_Drawing.calculateEnvelopeLinear(float gainDb, float totalMs) Calculate an envelope of length totalSamples.TutorialOne_04_Network.calculateEnvelopeLinear(float gainDb, float totalMs) Calculate an envelope of length totalSamples.(package private) static ADSRParams(package private) static ADSRParamsMethods in net.paulhertz.pixelaudio.example with parameters of type ADSRParamsModifier and TypeMethodDescriptionGesturePlayground_back.buildGranSynth(ddf.minim.AudioOutput out, ADSRParams env, int numVoices) GesturePlayground.buildGranSynth(ddf.minim.AudioOutput out, ADSRParams env, int numVoices) Initializes a PAGranularInstrument.TutorialOne_03_Drawing.buildGranSynth(ddf.minim.AudioOutput out, ADSRParams env, int numVoices) Initializes a new PAGranularSynth instance that you probably would pass to a PAGranularInstrumentDirector.TutorialOne_04_Network.buildGranSynth(ddf.minim.AudioOutput out, ADSRParams env, int numVoices) Initializes a new PAGranularSynth instance that you probably would pass to a PAGranularInstrumentDirector.intGesturePlayground_back.playSample(int samplePos, int samplelen, float amplitude, ADSRParams env, float pan) Plays an audio sample with a custom envelope and stereo pan.intGesturePlayground_back.playSample(int samplePos, int samplelen, float amplitude, ADSRParams env, float pitch, float pan) Plays an audio sample with with a custom envelope, pitch and stereo pan.intGesturePlayground.playSample(int samplePos, int samplelen, float amplitude, ADSRParams env, float pan) Plays an audio sample with a custom envelope and stereo pan.intGesturePlayground.playSample(int samplePos, int samplelen, float amplitude, ADSRParams env, float pitch, float pan) Plays an audio sample with with a custom envelope, pitch and stereo pan.intTutorialOne_01_FileIO.playSample(int samplePos, int samplelen, float amplitude, ADSRParams env) Plays an audio sample with PASamplerInstrument and custom ADSR.intTutorialOne_02_Animation.playSample(int samplePos, int samplelen, float amplitude, ADSRParams env, float pan) Plays an audio sample with PASamplerInstrument and custom ADSR.intTutorialOne_03_Drawing.playSample(int samplePos, int samplelen, float amplitude, ADSRParams env, float pan) Plays an audio sample with a custom envelope and stereo pan.intTutorialOne_03_Drawing.playSample(int samplePos, int samplelen, float amplitude, ADSRParams env, float pitch, float pan) Plays an audio sample with with a custom envelope, pitch and stereo pan.intTutorialOne_04_Network.playSample(int samplePos, int samplelen, float amplitude, ADSRParams env, float pan) Plays an audio sample with a custom envelope and stereo pan.intTutorialOne_04_Network.playSample(int samplePos, int samplelen, float amplitude, ADSRParams env, float pitch, float pan) Plays an audio sample with with a custom envelope, pitch and stereo pan.intTutorialOne_06_WindowBuffer.playSample(int samplePos, int samplelen, float amplitude, ADSRParams env) Plays an audio sample with a custom envelope.intTutorialOne_06_WindowBuffer.playSample(int samplePos, int samplelen, float amplitude, ADSRParams env, float pan) Plays an audio sample with a custom envelope and stereo pan.intTutorialOne_06_WindowBuffer.playSample(int samplePos, int samplelen, float amplitude, ADSRParams env, float pitch, float pan) Plays an audio sample with with a custom envelope, pitch and stereo pan.Constructors in net.paulhertz.pixelaudio.example with parameters of type ADSRParamsModifierConstructorDescription(package private)SamplerPointHappening(int x, int y, int samplePos, int len, float gain, float pan, float pitch, ADSRParams env, int noteMs) (package private)SamplerPointHappening(int x, int y, int samplePos, int len, float gain, float pan, float pitch, ADSRParams env, int noteMs) -
Uses of ADSRParams in net.paulhertz.pixelaudio.granular
Fields in net.paulhertz.pixelaudio.granular declared as ADSRParamsModifier and TypeFieldDescriptionprivate ADSRParamsPAGranularInstrument.defaultEnv(package private) ADSRParamsPAGranularVoice.defaultEnvParamsGestureGranularConfig.Builder.envfinal ADSRParamsGestureGranularConfig.envprivate ADSRParamsGestureGranularParams.Builder.envfinal ADSRParamsGestureGranularParams.envprivate ADSRParamsGestureGranularTexture.Builder.envfinal ADSRParamsGestureGranularTexture.env(package private) final ADSRParamsPAGranularSampler.ScheduledPlay.envMethods in net.paulhertz.pixelaudio.granular that return ADSRParamsMethods in net.paulhertz.pixelaudio.granular with parameters of type ADSRParamsModifier and TypeMethodDescriptionvoidPAGranularVoice.activate(PASource source, ADSRParams envParams, float gain, float pan, boolean looping) voidPAGranularVoice.activate(PASource source, ADSRParams envParams, float gain, float pan, boolean looping, ddf.minim.analysis.WindowFunction grainWindow, int grainLenSamples) GestureGranularParams.Builder.env(ADSRParams v) GestureGranularTexture.Builder.env(ADSRParams v) private PAGranularVoicePAGranularSampler.getAvailableVoice(PASource src, ADSRParams env, float gain, float pan, boolean looping) private PAGranularVoicePAGranularSampler.getAvailableVoice(PASource src, ADSRParams env, float gain, float pan, boolean looping, ddf.minim.analysis.WindowFunction grainWindow, int grainLenSamples) Allocate a PAGranularVoice instance.longPAGranularInstrument.play(PASource src, float amp, float pan, ADSRParams env, boolean looping) Main granular play() method.longPAGranularSampler.play(PASource src, float gain, float pan, ADSRParams defaultEnv, boolean looping) longPAGranularSampler.play(PASource src, ADSRParams env, float gain, float pan) longPAGranularSampler.play(PASource src, ADSRParams env, float gain, float pan, boolean looping) Play a granular source as a voice.voidPAGranularInstrument.setDefaultEnvelope(ADSRParams env) voidPAGranularInstrument.startAfterDelaySamples(PASource src, float amp, float pan, ADSRParams env, boolean looping, long delaySamples) Schedule playback after a delay in samples relative to "now".voidPAGranularSampler.startAfterDelaySamples(PASource src, ADSRParams env, float gain, float pan, boolean looping, long delaySamples) Schedule a new voice to start after a given delay in samples.voidPAGranularInstrument.startAtSampleTime(PASource src, float amp, float pan, ADSRParams env, boolean looping, long startSample) Schedule playback of a PASource at an absolute sample time.voidPAGranularInstrument.startAtSampleTime(PASource src, float amp, float pan, ADSRParams env, boolean looping, long startSample, ddf.minim.analysis.WindowFunction grainWindow, int grainLenSamples) Schedule playback of a PASource at an absolute sample time.voidPAGranularSampler.startAtSampleTime(PASource src, ADSRParams env, float gain, float pan, boolean looping, long startSample) Schedule a new voice to start at an absolute sample time.voidPAGranularSampler.startAtSampleTime(PASource src, ADSRParams env, float gain, float pan, boolean looping, long startSample, ddf.minim.analysis.WindowFunction grainWindow, int grainLenSamples) Called by PAGranularInstrument.startAtSampleTime(...), creates a ScheduledPlay instance with PASource src and other arguments, then passes it to AudioScheduler scheduler, which will be handled through Minim's uGenerate call to this instance of PAGranularSampler.voidPAGranularInstrument.startNow(PASource src, float amp, float pan, ADSRParams env, boolean looping) Convenience: schedule using current instrument cursor as "now".Constructors in net.paulhertz.pixelaudio.granular with parameters of type ADSRParamsModifierConstructorDescriptionPAGranularInstrument(ddf.minim.AudioOutput out, ADSRParams defaultEnv, int maxVoices) (package private)ScheduledPlay(PASource src, ADSRParams env, float gain, float pan, boolean looping) (package private)ScheduledPlay(PASource src, ADSRParams env, float gain, float pan, boolean looping, ddf.minim.analysis.WindowFunction grainWindow, int grainLenSamples) -
Uses of ADSRParams in net.paulhertz.pixelaudio.sampler
Fields in net.paulhertz.pixelaudio.sampler declared as ADSRParamsModifier and TypeFieldDescriptionprivate ADSRParamsPASamplerInstrument.defaultEnvprivate ADSRParamsPASamplerInstrumentPool.defaultEnvMethods in net.paulhertz.pixelaudio.sampler that return ADSRParamsModifier and TypeMethodDescriptionADSRParams.copy()static ADSRParamsADSRUtils.fitEnvelopeToDuration(ADSRParams adsr, int duration) Returns a new ADSRParams scaled to fit the specified duration (ms).PASamplerInstrument.getDefaultEnv()PASamplerInstrumentPool.getDefaultEnv()Methods in net.paulhertz.pixelaudio.sampler with parameters of type ADSRParamsModifier and TypeMethodDescriptionvoidPASamplerVoice.activate(int start, int length, float gain, ADSRParams envParams, float pitch, float pan, boolean looping) voidPASamplerInstrumentPoolMulti.addPool(String key, ddf.minim.MultiChannelBuffer buffer, float bufferSampleRate, int poolSize, int perInstrumentVoices, ddf.minim.AudioOutput out, ADSRParams env) static intPlaybackInfo.computeVoiceDuration(int samplePos, int sampleLen, int bufferLen, float pitch, ADSRParams env, boolean looping, float sampleRate) Computes total playback duration (in output samples, pitch-independent).static ADSRParamsADSRUtils.fitEnvelopeToDuration(ADSRParams adsr, int duration) Returns a new ADSRParams scaled to fit the specified duration (ms).default intPAPlayable.play(float amplitude, ADSRParams env, float pitch, float pan) Optional interface for playables that support envelopes.intPASampler.play(int samplePos, int sampleLen, float amplitude, ADSRParams env, float pitch, float pan) Play command with all the useful arguments in standard order.intPASamplerInstrument.play(int samplePos, int sampleLen, float amplitude, ADSRParams env, float pitch, float pan) The primary play method, called by all playSample() methods, from PASamplerPlayable interface.intPASamplerInstrumentPool.play(int samplePos, int sampleLen, float amplitude, ADSRParams env, float pitch, float pan) The primary play command, with all common arguments in standard order.intPASamplerInstrumentPoolMulti.play(int samplePos, int sampleLen, float amplitude, ADSRParams env, float pitch, float pan) PASamplerPlayable's play method, all six standard parameters in standard order, called by other methods.intPASamplerPlayable.play(int samplePos, int sampleLen, float amplitude, ADSRParams env, float pitch, float pan) Core playback method: start playback from a given buffer range with start index, duration, amplitude, envelope, pitch, and pan control, arguments in standard order for PixalAudio library.intPASharedBufferSampler.play(int samplePos, int sampleLen, float amplitude, ADSRParams env, float pitch, float pan) Play command with all the useful arguments in standard order, overrides PASampler.play().intPASamplerInstrument.playSample(int samplePos, int sampleLen, float amplitude, ADSRParams env) Plays a sample using a supplied envelope with default pitch and default pan.intPASamplerInstrument.playSample(int samplePos, int sampleLen, float amplitude, ADSRParams env, float pitch) Plays a sample using a supplied envelope, pitch, and current global pan.intPASamplerInstrument.playSample(int samplePos, int sampleLen, float amplitude, ADSRParams env, float pitch, float pan) Trigger playback using all six standard per-voice parameters.intPASamplerInstrument.playSample(ddf.minim.MultiChannelBuffer buffer, int samplePos, int sampleLen, float amplitude, ADSRParams env, float pitch) Sets a new buffer for PASamplerInstrument and plays it with envelope, pitch, and default pan.intPASamplerInstrument.playSample(ddf.minim.MultiChannelBuffer buffer, int samplePos, int sampleLen, float amplitude, ADSRParams env, float pitch, float pan) Sets a new buffer for PASamplerInstrument and plays it with envelope, pitch, and pan.intPASamplerInstrumentPool.playSample(int samplePos, int sampleLen, float amplitude, ADSRParams env) intPASamplerInstrumentPool.playSample(int samplePos, int sampleLen, float amplitude, ADSRParams env, float pitch) intPASamplerInstrumentPool.playSample(int samplePos, int sampleLen, float amplitude, ADSRParams env, float pitch, float pan) intPASamplerInstrumentPool.playSample(ddf.minim.MultiChannelBuffer buffer, int samplePos, int sampleLen, float amplitude, ADSRParams env, float pitch) intPASamplerInstrumentPool.playSample(ddf.minim.MultiChannelBuffer buffer, int samplePos, int sampleLen, float amplitude, ADSRParams env, float pitch, float pan) intPASamplerInstrumentPoolMulti.playSample(int samplePos, int sampleLen, float amplitude, ADSRParams env) intPASamplerInstrumentPoolMulti.playSample(int samplePos, int sampleLen, float amplitude, ADSRParams env, float pitch) intPASamplerInstrumentPoolMulti.playSample(int samplePos, int sampleLen, float amplitude, ADSRParams env, float pitch, float pan) intPASamplerInstrumentPoolMulti.playSample(ddf.minim.MultiChannelBuffer buffer, int samplePos, int sampleLen, float amplitude, ADSRParams env, float pitch) intPASamplerInstrumentPoolMulti.playSample(ddf.minim.MultiChannelBuffer buffer, int samplePos, int sampleLen, float amplitude, ADSRParams env, float pitch, float pan) intPASamplerInstrumentPoolMulti.playSample(String tag, int samplePos, int sampleLen, float amplitude, ADSRParams env, float pitch, float pan) default intPASamplerPlayable.playSample(float amplitude, ADSRParams env) Play with amplitude and envelope.default intPASamplerPlayable.playSample(float amplitude, ADSRParams env, float pitch) Play with amplitude, envelope, and pitch.default intPASamplerPlayable.playSample(float amplitude, ADSRParams env, float pitch, float pan) Play with amplitude, envelope, pitch, and pan.default intPASamplerPlayable.playSample(int start, int length, float amplitude, ADSRParams env, float pitch, float pan) Play a subrange of the buffer with full parameters.voidPASamplerInstrumentPool.schedulePlayAtFrame(long frameIndex, int samplePos, int sampleLen, float amplitude, ADSRParams env, float pitch, float pan) Hook: schedule by audio-frame index (frame = one AudioOutput callback).voidPASamplerInstrumentPool.schedulePlayAtMillis(long triggerTimeMillis, int samplePos, int sampleLen, float amplitude, ADSRParams env, float pitch, float pan) Hook: schedule by (future) wallclock ms — will be wired to TimedLocation later.voidPASamplerInstrument.setDefaultEnv(ADSRParams env) voidPASamplerInstrumentPool.setDefaultEnv(ADSRParams env) Constructors in net.paulhertz.pixelaudio.sampler with parameters of type ADSRParamsModifierConstructorDescriptionPASamplerInstrument(ddf.minim.MultiChannelBuffer buffer, float sampleRate, int maxVoices, ddf.minim.AudioOutput audioOut, ADSRParams env) Primary constructor for backward compatibility.PASamplerInstrument(ddf.minim.MultiChannelBuffer buffer, ddf.minim.AudioOutput out, PASampler sampler, ADSRParams defaultEnv, float bufferSampleRate) Full constructor with explicit buffer sample rate, custom sampler, and envelope.PASamplerInstrumentPool(ddf.minim.MultiChannelBuffer buffer, float sampleRate, int poolSize, int perInstrumentVoices, ddf.minim.AudioOutput out, ADSRParams defaultEnv) Full backward-compatible constructor with a MultiChannelBuffer argument.PASamplerInstrumentPool(ddf.minim.MultiChannelBuffer buffer, ddf.minim.AudioOutput out, int poolSize, float bufferSampleRate, ADSRParams env) Full constructor.PASamplerInstrumentPoolMulti(String key, ddf.minim.MultiChannelBuffer buffer, float sampleRate, int poolSize, int perInstrumentVoices, ddf.minim.AudioOutput out, ADSRParams adsr) Convenience constructor for single-pool initialization.